Tracing a line from Tolkien to Mattel’s toyetics, the Contagious team explores why brands are moving beyond storytelling to create richer, more immersive worlds. We look at the rules that make fictional worlds believable and how worldbuilding can help brands escape commoditisation, fuel always-on creativity and give people something to believe in, belong to and buy into.
Tracing a line from Tolkien to Mattel’s toyetics, the Contagious team explores why brands are moving beyond storytelling to create richer, more immersive worlds.
We look at the rules that make fictional worlds believable and how worldbuilding can help brands escape commoditisation, fuel always-on creativity and give people something to believe in, belong to and buy into.
Along the way, we explore: